Celestial Ascendant

Prerequisites

Divine Spellcasting
Ability to cast 4th-level divine spells.
Class Feature
Turn Undead.
Special
Must be of good alignment and worship a good deity.

Class Chart

{{Class Chart

|Max Level=10

|Base Attack=Low

|Fort Save=Low

|Ref Save=Low

|Will Save=High

|Spell Advancement=+1 to existing divine spellcaster level

|Special1=Angelic Countenance

|Special2=Vigilance

|Special3=Resist Fiendish Energy 5

|Special4=Angel Wings

|Special5=Resist Vile Weapons 5

|Special6=Greater Vigilance

|Special7=Resist Fiendish Energy 10

|Special8=Resist Vile Weapons 10

|Special9=Resist Fel Magic

|Special10=Celestial Ascendance

}}

Hit Points
4 per level (d6)
Skill Points
4 + Int per level
Skill List
Refer to d20 SRD Cleric

Special Abilities

Angelic Countenance

When you channel divine power, you gain the appearance of an angel.

After casting any divine spell, or channeling divine power (as when turning undead), you gain the following benefits for 1 minute per level:

Vigilance

You gain darkvision 60 ft, the better to see evildoers.

Resist Fiendish Energy

You gain the listed amount of ER (acid, cold, electricity).

Angel Wings

By expending a turning attempt, you sprout white, feathered wings, granting you a fly speed equal to twice your normal base movement. The wings last for 10 minutes per level.

Resist Vile Weapons

You gain the listed amount of Damage Reduction (evil).

Greater Vigilance

You gain a constant True Seeing effect.

Resist Fel Magic

You gain Spell Resistance 10+level.

Celestial Ascendance

You become a native outsider.

You may now gain the effect of Angelic Countenance and Angel Wings at will.

You cannot be raised or resurrected. However, unless you are killed on your deity's home plane, you return to that plane 1 minute after dying, and reform 8 hours later at full health. If you are killed on your deity's home plane, you can be returned to life with a wish or miracle spell.